All Posts by Tsahi Levent-Levi

Join us to Learn More About WebRTC in Education

Education and E-learning are one of the largest market niches that are adopting WebRTC.

It probably has to do with the no-fuss approach that WebRTC has, coupled with the ability to hook it up to different business processes. This enables education and LMS vendors to integrate WebRTC into their products directly, reducing the need to ask customers to install 3rd party apps or having to deal with multiple systems.

What we’ve seen at testRTC is a large swath of education use cases:

  • Private 1:1 tutoring lessons
  • Class-type systems, where a single teacher facilitates the learning of multiple students
  • Webinar-type services, where a few active participants get broadcasted to a larger audience
  • MOOC (Massive Open Online Course)
  • Marketplace systems, brandable sites and widgets, aggerators of courses

We’d like to share our experiences with you and show you some of these use cases and the challenges they bring to developers of such systems.

Join our Webinar on WebRTC in Education

Join us on Wednesday, December 14 at 14:30 EDT to learn more about this fascinating new frontier in real time education.

If you already have questions for us – just register to the event and place your questions on the registration page – these questions will be saved until the webinar itself.

Reserve your spot now

Check out the enhancements we’ve made to testRTC

It has been a while since we released a version, so it is with great pleasure that I am writing this announcement.

Yes. Our latest release is now out in the wild. We’ve upgraded our service on Sunday, so it is about time we take you for a quick roundup of the changes we’ve made.

#1 – Support for projects and users

This one is long overdue. Up until today, if you signed up for testRTC, you had to share your credentials with whoever was on your team to work with him on the tests. This was impossible to work with, assuming you wanted QA, R&D and DevOps to share the account and work cooperatively with the tests and monitors that got logged inside testRTC.

So we did what we should have – we now support two modes of operation:

  1. A user can be linked to multiple projects
    • So if your company is running multiple projects, you can now run them separately, having people focused on their own environment and tests
    • This is great for those who run segregated services for their own customers
    • It also means that now, a user can switch between projects with a single set of credentials in the system
  2. A project can belong to multiple users
    • Need someone to work on writing the scripts and executing them? You got it
    • Have a developer working on a bug that got reported with a link to testRTC? Sure thing
    • The IT guy who just received a downtime alarm from the WebRTC monitor we run? That’s another user
    • Each user has his own place in the project, and each is distinguished by his own credentials

testRTC project selection

If you require multiple projects, or want to add more users to your account just contact our support.

#2 – Longer, bigger tests

While theoretically, testRTC can run any test at any length and size, things aren’t always that easy.

There are usually two limitations to these requirements:

  1. The time they take to prepare, execute, run and collect results
  2. The time it takes to analyze the results

We worked hard in this release on both elements and got to a point where we’re quite happy with the results.

If you need long tests, we can handle those. One of the main concerns with long tests is what to do if you made a mistake while configuring them? Now you can cancel such tests in the middle if necessary.

Canceling a test run

If you need to scale tests to a large number of browsers – we can do that too.

We are making sure we bubble up the essentials from the browsers, so you don’t have to work hard and rummage through hundreds of browser logs to find out what went wrong. To that end, the tables that show browser results have been reworked and are now sorted in a way that will show failures first.

#3 – Advanced WebRTC analysis

We’ve noticed in the past few months that some of our customers are rather hard core. They are technology savvy and know their way in WebRTC. For them, the graphs we offer of bitrates, latencies, packet losses, … – are just not enough.

Chrome’s webrtc-internals and getstats() offer a wealth of additional information that we offered up until now only in a JSON file download. Well… now we also visualize it upon request right from the report itself:

Advanced WebRTC graphs

These graphs are reachable by clicking the webrtc_internals_dump.txt link under the Logs tab of a test result. Or by clicking the Advanced WebRTC Analytics button located just below the channels list:

Access advanced WebRTC graphs

I’d like to thank Fippo for the work he did (webrtc-dump-importer) – we adopted it for this feature.

#4 – Simulation of call drops and dynamic network changes

This is something we’ve been asked more than once. We have the capability of modeling the network of our probes, so that the browser runs with a specific configuration of a firewall or via a specific type of simulated network. We’re modifying and tweaking the profiles we have for these from time to time, but now we’ve added a script command so that you can change this configuring in runtime.

What can you do with it? Run two minutes of a test with 2 Mbps, then close virtually everything for 20-30 seconds, then open up  the network again – and see what happens. It is a way to test WebRTC in your application in dynamic network conditions – ones that may require ICE restarts.

Dynamically changing network profile in testRTC

In the test above, we dynamically changed the network profile in mid-call to starve WebRTC and see how it affects the test.

How do you use this new capability? Use our new command rtcSetNetworkProfile(). Read all about it in our knowledge base: rtcSetNetworkProfile()

#5 – Additional test expectations

We had the basics covered when it came to expectations. You could check the number and types of channels, validate that there’s some bits going on in there, validate packet loss. And that’s about it.

To this list of capabilities that existed in rtcSetTestExpectations() we’ve now added the ability to add expectations related to jitter, video resolutions, frame rate, and call setup time. We’ve also taken the time to handle expectations on empty channels a lot better.

There’s really nothing new here, besides an enhancement of what rtcSetTestExpectations() can do.

#6 – Additional information in Webhook responses

testRTC can notify your backend whenever a test or a monitor run ends on the status of that run – success or failure. This is done by configuring a webhook that is called at the end of the test run. We’ve had customers use it to collect the results to their own internal monitoring systems such as Splunk and Elastic Search.

What we had on offer in the actual payload that was passed with the webhook was rather thin, and while we’re still trying to keep it simple, we did add the leading error in that response in cases of failure:

testRTC webhook test failure response

#7 – API enabled to all customers

Yes. We had APIs in the past, but somehow, there was friction involved, with customers needing to ask for their API key in order to use the API for their continuous integration plans. It worked well, but the number of customers asking for API keys – both customers and prospects under evaluation – has risen to a point where it was ridiculous to continue doing this manually. Especially when our intent is for customers to use our APIs.

So we took this one step forward. From now on, every account has an API key by default. That API key is accessible from the account’s dashboard when you login, so there’s no need to ask for it any longer.

testRTC API key

For those of you who have been using it – note that we’ve also reset your key to a new value.

Your turn

This has been quite a big release for us, and I am sure to miss an enhancement or two (or more).

Now back to you. How would you want to test WebRTC in your product?

We already have users. Why should we monitor WebRTC?

That’s actually a great question. We get this every once in awhile, so I wanted to touch it here.

Our WebRTC monitor? It is like pingdom, just more complex and end-to-end – we make sure that if a user tries to access your system he will end up getting media and not just a web page. And that distinction is important. Pingdom only states if a given IP address is responsive or that a URL returns a response. We go the extra mile of connecting a media session.

Back to the original question:

We already have users. Why should we monitor WebRTC?

That’s how the question goes. The service is up and running. People are using the service. We’ve even connected the servers we run to Nagios. Or New Relic. Or someone else. You know what? We even collect the WebRTC statistics on our live production system and closely monitor how real users perceive our service. Why do we need another monitor?

For the same reason you have Nagios and New Relic in there in the first place. If you have customers and they are happy and you check their stats – why invest in monitoring the servers directly?

 

Here are 4 reasons I heard directly from our customers:

#1 – We want to know before our customers complain

While the best predictor of a customer issue is a customer complaining, I am not sure this is the best approach.

Many vendors prefer knowing about a problem before their customers do. This gives them time to try and solve the issue – or at least give them the ability to tell the customer that they know about it and are trying to resolve it already.

A good example here is the launch of a new browser version. These upgrades tend to break things or change behavior in one way or another. You can put a monitor in front of the latest stable Chrome version – or better yet – the beta version. That way, you can catch more issues in advance and be prepared for them.

I’d say this is the main reason why customers subscribe to our WebRTC monitoring service. They may take different routes in what exactly it is that they monitor (locations, different deployments, different frequencies, different user profiles), but they all want to monitor their service.

#2 – Everything was up and running, but calls didn’t connect

We recently had a company approach us due to downtime that their service experienced. What they said was that the application monitoring that they had in place indicated service running perfectly well, but the service was effectively down for their customers.

You see, knowing that your server’s CPU is below 80% and memory looks fine doesn’t really indicate that if someone tries to communicate he will succeed. This type of monitoring is necessary but not sufficient.

By using testRTC monitor, you can rest assured that your service is up and running. Why? Because we access your service from a real browser just like a user would, and we go through all the hoops of your service to get to that media. And once we do? We can validate that the media also meets your criteria – like specific bitrates or packetloss target thresholds.

#3 – Uptime and network quality isn’t the same thing

If what you do is collect network statistics on calls getting connected by looking at WebRTC stats then think again. It might be necessary and important, but not enough either.

The assumption of such an activity that the service is up and running, and the only thing missing is knowing the network quality by reviewing the quality experienced by users. But is that a good predictor of the next failure? If you only monitor successful calls in the system, then how would you know that calls are failing because they can’t even begin to connect?

With the testRTC monitor this is something that is checked each and every time. Making sure that users can get connected. Sure. We’ll check the quality and your criteria of it. But first and foremost, we’ll make sure that session that needs to connect – get connected.

#4 – How do you baseline a service performance?

When you try and use the statistics collected from your live audience, it tells you how well this audience is experiencing your service, but does it tell you if/how can you improve it?

One of the toughest things to do with WebRTC is to spec out the server. You’ve built a service to scale. You’ve put in place scale out mechanisms on one of the biggest cloud providers. You know for certain that whenever you’ll need more capacity, your system will automagically grown and do so economically. Or will it?

Can you see from real users what will be the experience of the next user to join? Is he experiencing packet losses because of his own network (running from a smartphone in a basement connected over 2G) or is it because your server has a bad network connection of its own towards the internet and it is leaking packets?

Part of what our WebRTC monitor does is add predictability into the process. Whenever the monitor is scheduled to run, it will run as flawlessly as it did last time, over the same type of connection and network conditions you’ve asked it to. So if you see packet losses – you know it has to be something on your end.

This enables the creation of a baseline of your service performance, and put hard criteria in place against that baseline, so whenever a testRTC WebRTC probe will poke at your service and come back unsatisfied – you will know about it, and you will be able to take actionable measures to solve it.

How do you monitor WebRTC?

WebRTC is still rather new and nascent, so there’s little in the way of best practices and experience that got collected around it.

Here’s a screenshot I took just now from our demo account, where we run a few sample monitors in front of AppRTC and Talky (for no good reason other than the fact that we can):

WebRTC monitor sample screenshot

I am really interested in understanding how you monitor your service. What is it that you do to make sure it is up and running for your customers.

6

Executing a WebRTC test that scales

There’s a growing trend from the companies that come to testRTC in recent months, and it has to do with the focus of what they are looking for.

Most are less interested in how testRTC can be used for functional testing – things like coverage of scenarios and finding edge cases and automating tests for them. What people are interested now when they want to run a WebRTC test scenario is how to scale it.

Customers typically try to take stress in WebRTC tests in two slightly different vectors: they either focus on testing how their WebRTC service can handle multiple sessions in parallel or they focus on testing how their WebRTC service can increase the number of users in a single session.

Let’s review what’s the meaning of each of these alternatives.

#1 – WebRTC test that scales to a large number of sessions

I decided to put things on a simple graph. The X axis denotes the number of sessions we’re going to focus on while the Y axis is all about the number of users in a single session.

In this case, where we want to test WebRTC for a large number of sessions, we will have this focus:

Scale a WebRTC test by the number of sessions

So we have a WebRTC service to test. It has a single user in a session (a contact center agent receiving calls from PSTN for example) or two users in a session (one person talking to another across browsers).

In such a case, vendors are usually concerned about stressing their servers – checking if they can fit their intended capacity.

When this is done, there are three different things that can be tested for scale:

  1. The signaling server
    • How well does it behave while increasing capacity? How is its connection to the databse? Does it slow down as connections accumulate? Does it leak memory?
    • Usually, stress testing a signaling server is better done with other tools. Ones that have a lower cost per connection than testRTC and don’t really require a full browser per connection
    • That said, oftentimes, you may as well want to throw in a few “real” users using testRTC on top of a tool that loads your signaling connections separately – just to make sure there’s nothing that kills your service when media is added into the mix on top of the signaling
    • You also need to think about the third component below – how do you test your TURN server?
  2. The media server
    • These crop into 1:1 tests when there’s a need to record the session or to enforce a given route. I’ve seen many of these recently, mainly in the healthcare and education markets
    • For single users, this usually means the gateway that connects the user to other networks is what we want to test, and there it will usually include a media server of sorts for media transcoding
    • In such a case, there’s no getting away from the fact that scale is in the low 10’s or 100’s of browsers and real ones are needed. It is also where we see a lot of interest in testRTC and its capabilities
  3. The TURN server
    • Anywhere between 5-20% of the calls will end up being relayed via a TURN server – and there’s nothing you can do about it
    • If you put up your own TURN servers – how confident are you in your setup and its ability to scale nicely as your service grows?
    • One way to find out is to place real browsers in front of your service, but doing so in a way that forces the browsers to negotiate via TURN. This can be acheived by changing the configuration of your client, filtering ICE candidates and doing SDP munging. A better way would be to enforce network rules on the machine running the browser and actually test your service in different network conditions
    • And yes. testRTC allows you to do just that

#2 – WebRTC test that accommodates a large group of users in a single session

The other type of focus use cases we see a lot from our customers are those that want to answer the question “how many users can I cram into a single session without considerably degrading the quality?”

Scale a WebRTC test by the number of users per sesson

Many look for doing such tests at around 10-20 concurrent browsers, either in MCU or SFU models (see this post on the differences between the multiparty WebRTC technologies).

What happens next is usually a single session where browsers are added one on top of the other to check for scale. Here, the main purpose of a test is validating the media server and not much else.

The scenario is rather simple:

  • Try 1:1. Record the results
  • Go for 4 users. Record the results
  • Expand to 10 users. Record the results
  • Rinse and repeat

Now go back to the recorded results and see if the media got degraded:

  • Was latency introduced?
  • Do we see more packet losses?
  • Does bitrates go down the more browsers we add?
  • Is the bitrate stable or fluctuating all over the chart?
  • Is the degradation linear or exponential?

These types of questions are indicators to problems in the WebRTC product’s infrastructure (be it network connections, CPU, storage or software).

#3 – Test WebRTC at scale

And then you can try to accommodate for both these needs. And you should – scale the size of the sessions at the same time that you scale the number of sessions.

Scale a WebRTC test by the number of sessions and by the number of users in them

Here what we’re trying to do is everything at the same time.

We want to be able to place multiple users in the same session but spread our browsers across sessions.

How about running 100 browsers, split across 10 different sessions, where each session accommodates for 10 browsers? This is where our customers are headed next after they tested their WebRTC multiparty service for a single session capacity.

Why is WebRTC test scaling so hard?

When you scale test WebRTC infrastructure, you end up needing lots of bandwidth and processing power. Remember that each user is a full browser (why that is necessary see here). Running 2 or 4 of these may be simple, but running 20 or more becomes quite a challenge:

  • You can no longer place them all in a single machine, so you need to start distributing them – across machines, across data centers
  • You need to take care of both downlink and uplink network speeds – this isn’t easy to acheive at scale
  • You need to synchronize across your small army of browsers so they hit the server at roughly the right time for it all to work
  • Oh – and you need the WebRTC test environment to be stable, so that when issues occur, it will more often than not be due to an issue in the tested product and not in your test environment itself

testRTC, users and sessions

There are many ways to do multiple users in a single session:

  • All join the same URL or room, given the same level of access
  • A chair hosting a large conference, where control and access is assymetric
  • A broadcaster and a large number of viewers
  • A few people in a discussion with a large number of viewers

Each of these scales differently and requires a slightly different treatment.

What we did at testRTC was introduce the notion of #session into the mix. When you indicate #session, the test will automatically wrap itself around that notion – splitting the number of concurrent users you want into sessions at the size you state by #session.

Want to see it in action? Check our our latest tutorial videos on how to scale WebRTC tests in testRTC, by using the notion of a session:

10

What happens when WebRTC shifts to TURN over TCP

You wouldn’t believe how TURN over TCP changes the behavior of WebRTC on the network.

I’ve written this on BlogGeek.me about the importance of using TURN and not relying on public IP addresses. What I didn’t cover in that article was how TURN over TCP changes the behavior we end up seeing on the network.

This is why I took the time to sit down with AppRTC (my usual go-to service for such examples), used a 1080p resolution camera input, configure my network around it using testRTC and check what happens in the final reports we get.

What I want to share here are 4 different network conditions:

Checking how TURN over TCP affects the network flow

#1 – A P2P Call with No Packet Loss

Let’s first figure out the baseline for this comparison. This is going to be AppRTC, 1:1 call, with no network impairments and no use of TURN whatsoever.

Oh – and I forced the use of VP8 on all calls while at it. We will focus on the video stats, because there’s a lot more data in them.

P2P; No packet loss; charts

Our outgoing bitrate is around 2.5Mbps while the incoming one is around 2.3Mbps – it has to do with the timing of how we calculate things in testRTC. With longer calls, it would average at 2.5Mbps in both directions.

Here’s how the video graphs look like:

P2P; No packet loss; graphs

They are here for reference. Once we will analyze the other scenarios, we will refer back to this one.

What we will be interested in will mainly be bitrate, packet loss and delay graphs.

#2 – TURN over TCP call with No Packet Loss

At first glance, I was rather put down by the results I’ve seen on this one – until I dug into it a bit deeper. I forced TCP relay by blocking all UDP traffic in our machines.

TURN over TCP; No packet loss; charts

This time, we have slightly lower bitrates – in the vicinity of 2.4Mbps outgoing and 2.2Mbps incoming.

This can be related to the additional TURN leg, its network and configuration – or to the overhead introduced by using TCP for the media instead of UDP.

The average Round trip and Jitter vaues are slightly higher than those we had without the need for TURN over UDP – a price we’re paying for relaying the media (and using TCP).

The graphs show something interesting, but nothing to “write home about”:

TURN over TCP; No packet loss; graphs

Lets look at the video bitrate first:

TURN over TCP; No packet loss; video bitrate

Look at the yellow part. Notice how the outgoing video bitrate ramps up a lot faster than the incoming video bitrate? Two reasons why this might be happening:

  1. WebRTC sends out data fast, but that same data gets clogged by the network driver – TCP waits before it sends it out, trying to be a good citizen. When UDP is used, WebRTC is a lot more agressive (and accurate) about estimating the available bitrate. So on the outgoing, WebRTC estimates that there’s enough bitrate to use, but then on the incoming, TCP slows everything down, ramping up to 2.4Mbps in 30 seconds instead of less than 5 that we’re used to by WebRTC
  2. The TURN server receives that data, but then somehow decides to send it out in a slower fashion for some unknown reason

I am leaning towards the first reason, but would love to understand the real reason if you know it.

The second interesting thing is the area in the green. That interesting “hump” we have for the video, where we have a jump of almost a full 1Mbps that goes back down later? That hump also coincides with packet loss reporting at the beginning of it – something that is weird as well – remember that TCP doesn’t lose packets – it re-transmits them.

This is most probably due to the fact that after bitstream got stabilized on the outgoing side, there’s the extra data we tried pushing into the channel that needs to pass through before we can continue. And if you have to ask – I tried a longer 5 minutes session. That hump didn’t appear again.

Last, but not least, we have the average delay graph. It peaks at 100ms and drops down to around 45ms.

To sum things up:

TURN over TCP causes WebRTC sessions to stabilize later on the available bitrate.

Until now, we’ve seen calls on clean traffic. What happens when we add some spice into the mix?

#3 – A P2P Call with 0.5% packet loss

What we’ll be doing in the next two sessions is simulate DSL connections, adding 0.5% packet loss. First, we go back to our P2P call – we’re not going to force TURN in any way.

P2P; 0.5% packet loss; charts

Our bitrate skyrocketed. We’re now at over 3Mbps for the same type of content because of 0.5% packet loss. WebRTC saw the opportunity to pump more bits to deal with the network and so it did. And since we didn’t really limit it in this test – it took the right approach.

I double checked the screenshots of our media – they seemed just fine:

P2P; 0.5% packet loss; screenshot

Lets dig a bit deeper into the video charts:

P2P; 0.5% packet loss; graphs

There’s packet loss alright, along with higher bitrates and slightly higher delay.

Remember these results for our final test scenario.

#4 – TURN over TCP Call with 0.5% packet loss

We now use the same configuration, but force TURN over TCP over the browsers.

Here’s what we got:

TURN over TCP; 0.5% packet loss; charts

Bitrates are lower than 2Mbps, whereas on without forcing TURN they were at around 3Mbps.

Ugliness ensues when we glance at the video charts…

TURN over TCP; 0.5% packet loss; graphsThings don’t really stabilize… at least not in a 90 seconds period of a session.

I guess it is mainly due to the nature of TCP and how it handles packet losses. Which brings me to the other thing – the packet loss chart seems especially “clean”. There are almost no packet losses. That’s because TCP hides that and re-transmit everything so as not to lose packets. It also means that we have utilization of bitrate that is way higher than the 1.9Mbps – it is just not available for WebRTC – and in most cases, these re-tramsnissions don’t really help WebRTC at all as they come too late to play them back anyway.

What did we see?

I’ll try to sum it in two sentences:

  1. TCP for WebRTC is a necessary evil
  2. You want to use it as little as possible

And if you are interested about the most likely ICE candidate to connect, then checkout Fippo’s latest data nerding post.

Are you following the WebRTC deprecation path?

I just had to share this one. You know how people complain about WebRTC breaking their services, and it being unstable?

It is partially true. What these people don’t tell you, is that oftentimes they just ignore all the warnings signs that are out there. In many of the cases, the service breaks simply because it wasn’t updated in time – and time was ample for it to be updated.

This “WebRTC deprecation” of feature and capabilities, as well as other browser features is a good thing – it is a way for the browser to get rid of excess junk (and vulnerabilities).

This week I worked with one of our customers, and bumped into this warning message that I just had to share:

WebRTC deprecation warning on Chrome

What you see above is a screenshot of the types of reports we put out.

One of the things we decided early on was to collect the browser console logs and analyze them. If there’s anything suspicious there – we just bubble it up for our users.

One of the classic warnings for services that are in their staging phase is that they have no favicon for their website, which you can see in the first warning. The thing that was new to me was the second warning in there:

The MediaStream ‘ended’ event is deprecated and will be removed in M54, around October 2016.

You know what? Knowing that enables the tester to file a bug, and the developer to complain (and curse the tester) and then fix this issue. Hopefully before deprecation kicks in

The interesting thing is that whenever a new release of Chrome comes out, the number of deprecation warnings rise in all services we test, and after awhile, these things get fixed and cleaned.

So what’s the takeaway?

  1. When you build your releases calendar and the patches, make sure to take into account the time needed to fix deprecation issues related to WebRTC – since it isn’t yet a standardized RFC, expect browsers to modify their APIs between versions
  2. Make sure to look at your browser’s console logs and clean them up. And while at it, why not automate this part as well and just use testRTC for the purpose?

WebRTC: To Mechanical Turk or NOT to Mechanical Turk

I’ve seen this a few times already. People look at an automated process – only to replace it with a human one. For some reason, there’s a belief that humans are better. And grinding the same thing over and over and over and over and over again.

They’re not. And there’s a place for both humans and machines in WebRTC product testing.

WebRTC, Mechanical Turk and the lack of consistency

The Amazon Mechanical Turk is a great example. You can easily take a task, split it between many people, and have them do it for you. Say you have a list of a million songs and you wish to categorize them by genre. You can get 10,000 people in Amazon Mechanical Turk to do 100 lines each from that list and you’re done. Heck, you can have each to 300 lines and for each line (now with 3 scores), take the most common Genre defined by the people who classified it.

Which brings us to the problem. Humans are finicky creatures. Two people don’t have the same worldview, and will give different Genre indication to the same song. Even worse, the same person will give a different Genre to the same song if enough time passes (enough time can be a couple of minutes). Which is why we decided to show 3 people the same song to begin with – so we get some conformity in the decision we end up with on the Genre.

Which brings us to testing WebRTC products. And how should we approach it.

Here’s a quick example I gleaned from the great discuss-webrtc mailing list:

discuss-webrtc bug report

There’s nothing wrong with this question. It is a valid one, but I am not sure there’s enough information to work off this one:

  • What “regardless of the amount of bandwidth” is exactly?
  • Was this sent over the network or only done locally?
  • What resolution and frame rate are we talking about?
  • Might there be some packet loss causing it?
  • How easy is it to reproduce?

I used to manage the development of VoIP products. One thing we were always challenged by is the amount of information provided by the testing team in their bug reports. Sometimes, there wasn’t enough information to understand what was done. Other times, we had so many unnecessary logs that you either didn’t find what was needed or felt for the poor tester who spent so much time collecting this stuff together for you with no real need.

The Tester/Developer grind cycle

Then there’s that grind:

Test-Dev grind cycle

We’ve all been there. A tester finds what he believes is a bug. He files it in the bug tracking system. The developer can’t reproduce the bug, or needs more information, so the cycle starts. Once the developer fixes something, the tester needs to check that fix. And then another cycle starts.

The problem with these cycles is that the tester who runs the scenario (and the developer who does the same) are humans. Which makes it hard for repeated runs of the same scenario to end up the same.

When it comes to WebRTC, this is doubly so. There are just too many aspects that are going to affect how the test scenario will be affected:

  • The human tester
  • The machine used during the test
  • Other processes running on said machine
  • Other browser tabs being used
  • How the network behaves during the test

It is not that you don’t want to test in these conditions – it is that you want to be able to repeat them to be able to fix them.

My suggestion? Mix and match

Take a few cases that goes through the fundamental flows of your service. Automate that part of your testing. Don’t use some WebRTC Mechanical Turk in places where it brings you more grief than value.

Augment it with human testers. Ones that will be in charge of giving the final verdict on the automated tests AND run around with their own scenarios on your system.

It will give you the best of both worlds, and with time, you will be able to automate more use cases – covering regression, stress testing, etc.

I like to think of testRTC as the Test Engineer’s best companion – we’re not here to replace him – just to make him smarter and better at his job.

Introducing: Our Brand New Dashboard

We’ve been working hard these past two months, ever since we got our previous release out the door. This time, we invested a lot of time and thought on the small items. And one big item as well.

All over the service, you’ll notice some slight changes to the UI. This is an ongoing process to fine-tune the service and make it simpler to use for our customers.

The biggest visible addition to our latest release is the introduction of a new user dashboard.

From now one, when a user logs in, he gets a bird’s eye view of his activities in testRTC:

Vive la Experiencia de Apuestas Más Emocionante con Yajuego Colombiano!

¿Estás listo para vivir la experiencia de apuestas más emocionante? En Yajuego Colombiano, podrás sumergirte en un mundo lleno de adrenalina y diversión, donde las apuestas se convierten en una verdadera aventura. En este artículo, descubrirás todo lo que necesitas saber sobre esta plataforma de apuestas en línea y por qué es la opción ideal para aquellos que buscan una experiencia única.

Desde una amplia variedad de juegos de casino hasta apuestas deportivas en tiempo real, Yajuego Colombiano ofrece una gama completa de opciones para satisfacer todos los gustos y preferencias. Además, cuenta con licencia y regulación en Colombia, lo que garantiza un ambiente seguro y confiable para todos los usuarios. Ya sea que estés interesado en probar tu suerte en las máquinas tragamonedas, desafiar a otros jugadores en emocionantes partidas de póker o apostar en tus equipos favoritos, Yajuego Colombiano tiene todo lo que necesitas para una experiencia de apuestas inigualable. ¡No esperes más y descubre todo lo que esta plataforma tiene para ofrecerte!

Descubre la emoción de las apuestas en línea con Yajuego Colombiano

Vive la experiencia de apuestas más emocionante con Yajuego Colombiano. En Yajuego, te ofrecemos una plataforma de apuestas en línea segura y confiable, donde podrás disfrutar de una amplia variedad de juegos y apuestas deportivas. Nuestro objetivo es brindarte la mejor experiencia de entretenimiento, con opciones para todos los gustos y preferencias.

En Yajuego, encontrarás una amplia selección de juegos de casino, desde las clásicas máquinas tragamonedas hasta emocionantes mesas de blackjack y ruleta. Además, podrás apostar en tus deportes favoritos, con una amplia gama de opciones y mercados disponibles. Nuestro equipo de expertos se encarga de ofrecerte las mejores cuotas y promociones, para que puedas maximizar tus ganancias.

Confía en Yajuego Colombiano para vivir la emoción de las apuestas en línea. Nuestra plataforma cuenta con todas las medidas de seguridad necesarias para proteger tus datos personales y transacciones. Además, nuestro equipo de atención al cliente está disponible las 24 horas del día, los 7 días de la semana, para brindarte el mejor soporte en caso de cualquier consulta o inconveniente. ¡Únete a Yajuego y vive la emoción de apostar hoy mismo!

Variedad de juegos y opciones para todos los gustos en Yajuego Colombiano

Vive la experiencia de apuestas más emocionante con Yajuego Colombiano! Descubre la adrenalina de apostar en tus deportes favoritos y disfruta de una amplia variedad de juegos de casino en línea. Con Yajuego, tienes la oportunidad de ganar grandes premios y vivir momentos llenos de emoción y diversión.

No te pierdas la oportunidad de aprovechar el código promocional Yajuego para obtener increíbles bonificaciones y beneficios adicionales. Este código te permitirá acceder a promociones exclusivas y aumentar tus posibilidades de ganar. ¡No esperes más y únete a la comunidad de apostadores de Yajuego para vivir la experiencia de apuestas más emocionante en Colombia!

Yajuego Colombiano te ofrece una plataforma segura y confiable para disfrutar de tus apuestas en línea. Con una amplia selección de deportes y juegos de casino, siempre encontrarás algo que se ajuste a tus gustos y preferencias. No importa si eres un experto en apuestas o si estás comenzando, Yajuego te brinda todas las herramientas necesarias para que vivas una experiencia única y emocionante. ¡Regístrate hoy y utiliza el código promocional Yajuego para empezar a disfrutar de todas las ventajas que esta plataforma tiene para ofrecerte!

Vive la experiencia de apuestas seguras y confiables con Yajuego Colombiano

¡Vive la experiencia de apuestas más emocionante con Yajuego Colombiano! En Yajuego, te ofrecemos una plataforma de apuestas en línea que te brinda la oportunidad de disfrutar de una amplia variedad de juegos y actividades emocionantes. Ya sea que te guste apostar en deportes, jugar a las tragamonedas o probar tu suerte en el casino en vivo, tenemos todo lo que necesitas para vivir una experiencia de apuestas inolvidable.

Nuestro objetivo en Yajuego es proporcionarte un entorno seguro y confiable para que puedas disfrutar de tus apuestas sin preocupaciones. Contamos con licencia y regulación en Colombia, lo que significa que cumplimos con los más altos estándares de seguridad y protección de datos. Además, nuestra plataforma es fácil de usar y está diseñada para ofrecerte una experiencia de juego fluida y sin complicaciones.

En Yajuego, también te ofrecemos una amplia gama de promociones y bonificaciones para que puedas maximizar tus ganancias. Desde bonos de bienvenida hasta promociones exclusivas, siempre encontrarás algo emocionante que te mantendrá entretenido. ¡Así que no esperes más y únete a la emoción de las apuestas en Yajuego Colombiano!

Bonificaciones y promociones exclusivas para maximizar tu diversión en Yajuego Colombiano

¡Vive la experiencia de apuestas más emocionante con Yajuego Colombiano! Si eres amante de la adrenalina y la emoción de las apuestas deportivas, no puedes dejar pasar la oportunidad de unirte a Yajuego. Con una amplia variedad de deportes disponibles para apostar, desde fútbol hasta baloncesto y tenis, encontrarás siempre el evento perfecto para disfrutar al máximo.

Además, Yajuego te ofrece una plataforma segura y confiable para realizar tus apuestas. Con su interfaz fácil de usar y su sistema de pagos seguro, puedes estar tranquilo de que tus ganancias estarán protegidas. No importa si eres principiante o un apostador experimentado, Yajuego te brinda todas las herramientas necesarias para que puedas disfrutar de la emoción de las apuestas sin preocupaciones.

Yajuego también se destaca por sus increíbles promociones y bonificaciones. Desde bonos de bienvenida hasta promociones especiales para eventos deportivos, siempre encontrarás una oferta que se adapte a tus necesidades. Además, Yajuego cuenta con un equipo de atención al cliente disponible las 24 horas del día, los 7 días de la semana, para resolver cualquier duda o problema que puedas tener.

No pierdas más tiempo y únete a la comunidad de Yajuego Colombiano. Vive la emoción de las apuestas deportivas y disfruta de una experiencia única. ¡Regístrate ahora y comienza a ganar con Yajuego!

Soporte al cliente excepcional para una experiencia de apuestas sin igual en Yajuego Colombiano

Vive la experiencia de apuestas más emocionante con Yajuego Colombiano! Si eres amante de las apuestas deportivas y los juegos de casino, Yajuego es tu mejor opción en Colombia. Con una plataforma fácil de usar y una amplia variedad de opciones de apuestas, Yajuego te brinda la emoción y diversión que estás buscando.

En Yajuego, podrás apostar en tus deportes favoritos, desde fútbol hasta baloncesto y tenis. Además, podrás disfrutar de una amplia selección de juegos de casino, como tragamonedas, ruleta y blackjack. Con las mejores cuotas del mercado y promociones exclusivas, Yajuego te ofrece la oportunidad de ganar grandes premios mientras te diviertes.

Además, Yajuego cuenta con un equipo de atención al cliente disponible las 24 horas del día, los 7 días de la semana, para resolver cualquier duda o consulta que puedas tener. Con métodos de pago seguros y rápidos, podrás realizar tus depósitos y retiros de manera fácil y confiable. No esperes más y vive la emoción de las apuestas con Yajuego Colombiano.

En conclusión, Yajuego Colombiano ofrece la experiencia de apuestas más emocionante que podrás encontrar en el mercado. Con su amplia variedad de juegos, bonificaciones y promociones, te garantizamos que nunca te aburrirás. Además, su plataforma segura y confiable te brinda la tranquilidad de saber que tus datos personales y transacciones están protegidos. Ya sea que prefieras las apuestas deportivas, los juegos de casino o las tragamonedas en línea, Yajuego tiene todo lo que necesitas para vivir la emoción de apostar. ¡No esperes más y únete a la diversión en Yajuego Colombiano hoy mismo!

testRTC dashboard

What can you see on the dashboard?

Usage

Usage

This area of the dashboard highlights the usage done in the account.

It allows you to understand what resources are available to you, so if you want to run a stress test, you will be able to use enough browsers.

If you want to do ad-hoc testing with more browsers than are available in your account, you’ll need to holler us and we’re enable more browsers on your account for a period of time.

Stats

Stats

This area shows the statistics of your use over a span of time. It is quite useful for managers to understand how many tests were conducted and know how they fared.

  • In red, we indicate tests and monitor executions that failed for the period selected
  • In green, we indicate tests and monitor executions that succeeded for the period selected
  • In blue, we indicate the total number of tests and monitor executions for the period selected

And you can select a different period to look at.

Active Monitors

Active Monitors

This area indicate what monitors are up and running at the moment, along with the status of the most recent execution.

If you click on any of the rows, it will get you to the monitor run results, filtered for that specific monitor.

Recent Tests

Recent Tests

This area shows the last 5 tests that got executed, along with their results.

As with the active monitors, clicking on the test gets you to the results themselves.

News and Announcements

News and Announcements

This area shows some news and announcements we have for our users.

What’s Next?

Consider the dashboard a work in progress. We’re sure there’s much to be improved here. We wanted to get this out the door and into the hands of our users. Ping us if you have any suggestions on how to improve it.

If you need to test or monitor a WebRTC product – don’t be shy – sign up for testRTC.

WebRTC Test Automation and where it fits in your roadmap

I see mixed signals about the popularity and acceptance of test automation. It is doubly so when testing WebRTC.

Time to consider some serious WebRTC test automation.

In favor of automation

A tester automated his job for 6 years – most probably a hoax, but one that rings partially true. The moral of the story is simple – if you invest time in automating rudimentary tasks – you get your ROI back tenfold in the future.

Pin Up Casino Brasil: Onde os Sonhos se Tornam Realidade

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Prepare-se para imergir em um mundo de entretenimento sem limites, onde a emoção e a diversão estão garantidas. Discutiremos a ampla variedade de jogos disponíveis no Pin Up Casino, desde as clássicas máquinas caça-níqueis até os jogos de mesa mais sofisticados. Além disso, vamos destacar as promoções e bônus exclusivos que tornam o Pin Up Casino ainda mais atrativo. Então, prepare-se para descobrir por que este cassino online está se tornando rapidamente o favorito dos jogadores brasileiros. Você está pronto para embarcar nesta jornada inesquecível? Vamos lá!

A origem e evolução do conceito de Pin Up Casino no Brasil

Pin Up Casino Brasil é o lugar onde os sonhos se tornam realidade para os amantes de jogos de cassino. Com uma ampla seleção de jogos emocionantes, bônus generosos e uma experiência de jogo de alta qualidade, o Pin Up Casino Brasil oferece tudo o que os jogadores precisam para se divertir e ganhar. Desde caça-níqueis clássicos até jogos de mesa populares, como roleta e blackjack, o cassino online tem algo para todos. Além disso, o Pin Up Casino Brasil oferece um processo de registro simples e seguro, permitindo que os jogadores comecem a jogar rapidamente e aproveitem todos os benefícios que o cassino tem a oferecer.

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A experiência única de jogar no Pin Up Casino Brasil

Pin Up Casino Brasil é o lugar onde os sonhos se tornam realidade para os amantes de cassino online. Com uma ampla seleção de jogos emocionantes, desde caça-níqueis até jogos de mesa clássicos, este cassino oferece uma experiência de jogo única e envolvente. Com gráficos de alta qualidade e efeitos sonoros imersivos, você será transportado para um mundo de entretenimento de primeira classe.

Além disso, no Pin Up Casino Brasil, você encontrará uma variedade de promoções e bônus generosos para aumentar suas chances de ganhar. Com um suporte ao cliente eficiente e seguro, você pode ter certeza de que sua experiência de jogo será suave e sem problemas. Não importa se você é um jogador iniciante ou experiente, o Pin Up Casino Brasil é o destino perfeito para quem busca diversão, emoção e a chance de realizar seus sonhos de vitória.

Os jogos emocionantes e variados oferecidos pelo Pin Up Casino Brasil

Pin Up Casino Brasil é o lugar onde os sonhos se tornam realidade para os amantes de jogos de cassino online. Com uma ampla seleção de jogos emocionantes, bônus generosos e uma experiência de jogo segura e confiável, o Pin Up Casino Brasil oferece aos jogadores a oportunidade de se divertir e ganhar grandes prêmios. Desde clássicos como roleta e blackjack até máquinas caça-níqueis modernas e emocionantes, há algo para todos os gostos e preferências.

Além disso, o Pin Up Casino Brasil oferece um ambiente de jogo totalmente seguro e justo, garantindo que os jogadores possam desfrutar de sua experiência sem preocupações. Com um atendimento ao cliente de primeira classe e métodos de pagamento convenientes, o Pin Up Casino Brasil torna o processo de jogar e ganhar fácil e sem complicações. Junte-se à comunidade do Pin Up Casino Brasil hoje e descubra por que é o destino preferido dos jogadores brasileiros em busca de diversão, emoção e grandes vitórias.

As vantagens exclusivas para os jogadores no Pin Up Casino Brasil

O Pin Up Casino Brasil é o lugar onde os sonhos se tornam realidade para os amantes de jogos de cassino. Com uma ampla seleção de jogos emocionantes e uma interface amigável, este cassino online oferece uma experiência de jogo excepcional. Os jogadores podem desfrutar de uma variedade de opções, desde caça-níqueis clássicos até jogos de mesa populares, como blackjack e roleta.

Além disso, o Pin Up Casino Brasil oferece promoções e bônus exclusivos, que aumentam as chances de ganhar e tornam a experiência ainda mais emocionante. Com métodos de pagamento seguros e suporte ao cliente 24 horas por dia, 7 dias por semana, os jogadores podem desfrutar de uma experiência de jogo sem preocupações. Não perca mais tempo, junte-se ao Pin Up Casino Brasil hoje mesmo e comece a transformar seus sonhos em realidade!

Em conclusão, o Pin Up Casino Brasil é o lugar onde os sonhos se tornam realidade. Com uma ampla gama de jogos de cassino emocionantes, bônus generosos e um ambiente seguro, os jogadores podem desfrutar de uma experiência de jogo excepcional. Além disso, o site oferece um suporte ao cliente dedicado e métodos de pagamento convenientes. Não perca a chance de se juntar à diversão e começar a ganhar hoje mesmo no Pin Up Casino Brasil!

That’s… about it.

We have customers who use us to automate areas of their testing, but not many. At least not as many as I’d expect there to be – WebRTC being new and all – and us looking at best practices and changing our bad ways and habits of the past when stating with green field projects.

Against automation

Why is Manual QA Still So Prevalent? – it seems like SauceLabs, who delve into general purpose browser automation, is also experiencing the same thing. Having companies focus on manual testing instead of moving to automation.

Best explanation I heard from someone? They can get a cheap tester to do the work for them by outsourcing it to a developing country and then it costs them less to do the same – just with humans.

For me, that’s taking Amazon’s Mechanical Turk a step too much. For a repetitive task that you’re going to do in each and every release (yours and of browser vendors), to have different nameless faces (or even named ones) do the same tasks over and over again?

Dog-fooding at testRTC

We’ve been around for almost 2 years now. So it is high time we start automating our own testing as well.

The first place where we will be automating our own testing is in making sure our test related feature set works:

  • Our special script commands and variables
  • Running common test scenarios that our customers use in WebRTC

Now, we have test scripts that run these tests, so we can automate them individually. Next step would be to run them sequentially with a “click of a button”. Or more accurately, an execution of a shell script. Which is where we’re taking this in our next release.

The rest will stay manual for now. Mostly because in each version we change our UI based on the feedback we receive. One of our top priorities is to make our product stupidly simple – so that our customers can focus on their own product and need to learn as little as possible (or nothing at all) to use testRTC.

Why our customers end up automating?

There are several huge benefits in automating at least parts of your testing. Here are the ones we see every day from the way our customers make use of WebRTC:

  • Doing the most basic sanity tests – answering the question “is it broken?” and getting an answer fast with no human intervention. This is usually coupled with continuous integration, where every night the latest build is tested against it
  • Scale tests – when a service needs to grow, be it to 10 users in the same session, 40 people across 20 1:1 sessions or 100 viewers of a webinar – it becomes hard to manually test. So they end up writing a simple script in our platform and running it on demand when the time comes to stress test their product
  • Network configurations – taking a script and running it in various network conditions – with and without forcing TURN, packet losses, etc. Some also add different data center locations for the browsers and play with the browser versions used. The idea is to get testing to the edge cases where a user’s configuration is what comes back to bite you
  • Debugging performance – similar to scale tests, but slightly different. Some require the ability to check the capacity of a given machine in their product. Usually the media server. There’s much to be said about that, but being able to run a large scale test, analyze the performance report testRTC produces, and then rinse and repeat means it is easier to find the bottlenecks in the system and fix them prior to deployment

Starting out with WebRTC, we’ve seen other things getting higher priority by customers. They all talk about scenarios and coverage of their test plans. Most don’t go there due to that initial high investment.

What we do see, and what effectively improves our customer’s product, is taking one scenario. Usually a simple one. Writing it in a way that allows for scaling it up. Once a customer runs it for a few days, he sees areas he needs to improve in his product, and how that simple script can expand to encompass more of his testing needs.

This is also why we try to be there with our customers every step of the way. From assisting in defining that test, to writing it and following through with analysis if need be.

Are you serious about your WebRTC product? Don’t waste your time and try us out.

3 testRTC Update: May 2016

Yesterday, we released our latest update to testRTC.

This new version started with the intent to “just replace backend tables” and grew from there due to the usual feature creep. Wanting to serve the needs of our customers does that to us.

Anyway, here’s what you should expect from this updated version:

Nettikasinoiden Lainsäädäntö ja Säätely Suomessa

Nettikasinoiden lainsäädäntö ja säätely Suomessa on tärkeä ja ajankohtainen aihe, joka herättää paljon keskustelua. Nettikasinot ovat kasvattaneet suosiotaan viime vuosina, mutta samalla myös huoli niiden vaikutuksista on kasvanut. Tässä artikkelissa tarkastelemme tarkemmin Suomen lainsäädäntöä ja säätelyä nettikasinoiden osalta, ja käymme läpi keskeisiä argumentteja ja näkökulmia.

Mitä nettikasinoiden lainsäädäntö ja säätely tarkoittavat käytännössä? Miksi niiden merkitys on niin suuri? Onko nykyinen lainsäädäntö riittävä suojelemaan pelaajia? Entä mitä mahdollisia muutoksia tulevaisuudessa voisi olla? Näihin kysymyksiin pyrimme vastaamaan tässä artikkelissa. Olipa sinulla kokemusta nettikasinoista tai et, tämä artikkeli tarjoaa sinulle tärkeää tietoa ja näkökulmia nettikasinoiden lainsäädännöstä Suomessa.

Nettikasinoiden suosio ja tarve säätelylle Suomessa

Nettikasinot ovat suosittuja rahapelisivustoja, joilla suomalaiset voivat pelata erilaisia kasinopelejä ja lyödä vetoa. Nettikasinoiden toimintaa säätelee tiukka lainsäädäntö Suomessa. Suomen rahapelilainsäädäntöä valvoo Veikkaus, RAY ja Fintoto, jotka toimivat yhteistyössä Raha-automaattiyhdistyksen kanssa. Nämä viranomaiset valvovat, että nettikasinot noudattavat sääntöjä ja tarjoavat turvallisen peliympäristön pelaajille. Lisätietoja nettikasinoiden lainsäädännöstä ja säätelystä Suomessa löytyy osoitteesta https://www.casizoid.com/fi/.

Nettikasinoiden toimintaa Suomessa säätelevät myös EU:n lainsäädäntö sekä kansalliset lait. EU:n tavoitteena on varmistaa, että rahapelitoiminta on turvallista ja reilua kaikissa jäsenmaissa. Suomessa rahapelitoiminta on monopolisoitu, ja ainoastaan Veikkaus saa tarjota rahapelejä. Kuitenkin myös ulkomaiset nettikasinot ovat suosittuja suomalaisten pelaajien keskuudessa. Nettikasinoiden on noudatettava tiukkoja sääntöjä, jotta ne voivat tarjota pelejä suomalaisille pelaajille. Lisätietoja nettikasinoiden lainsäädännöstä ja säätelystä Suomessa löytyy osoitteesta https://www.casizoid.com/fi/.

Nettikasinoiden lainsäädännössä tärkeää on pelaajien suojelu. Suomessa on asetettu tiukat vaatimukset nettikasinoille, jotta pelaajat voivat pelata turvallisesti ja luotettavasti. Nettikasinoiden on esimerkiksi tarjottava pelaajille mahdollisuus asettaa itselleen pelaamisen rajoituksia, kuten tappiorajoja ja peliajan rajoituksia. Lisäksi nettikasinoiden on huolehdittava pelaajien henkilötietojen ja maksutietojen turvallisuudesta. Lisätietoja nettikasinoiden lainsäädännöstä ja säätelystä Suomessa löytyy osoitteesta https://www.casizoid.com/fi/.

Jos suomalainen pelaaja haluaa pelata nettikasinolla, on tärkeää valita luotettava ja laillinen pelisivusto. Suomalaiset pelaajat voivat turvallisesti pelata nettikasinoilla, jotka toimivat EU:n alueella ja noudattavat Suomen lainsäädäntöä. Laillisilla nettikasinoilla on lisenssi, joka takaa sivuston turvallisuuden ja reilun pelin. Pelaajien kannattaa aina tarkistaa, että nettikasinolla on asianmukainen lisenssi ennen pelaamisen aloittamista. Lisätietoja nettikasinoiden lainsäädännöstä ja säätelystä Suomessa löytyy osoitteesta https://www.casizoid.com/fi/.

Nykyinen lainsäädäntö ja säätely nettikasinoalalla Suomessa

Nettikasinoiden lainsäädäntö ja säätely Suomessa on tiukkaa ja tarkkaa. Suomen rahapelilainsäädäntöä valvoo Veikkaus, valtion omistama rahapeliyhtiö. Veikkaus on ainoa luvan saanut toimija, joka saa tarjota rahapelejä Suomessa. Tämä tarkoittaa sitä, että ulkomaisilla nettikasinoilla toimiminen on Suomessa laitonta, ellei kyseinen kasino ole saanut erillistä lupaa toimintaan.

Veikkaus vastaa myös rahapelien säätelystä ja valvonnasta Suomessa. Heidän tehtävänään on varmistaa, että rahapelit tapahtuvat turvallisessa ja vastuullisessa ympäristössä. Veikkaus myös valvoo rahapelien markkinointia ja mainontaa, jotta ne eivät kohdistu liikaa haavoittuville ryhmille, kuten alaikäisille tai peliongelmista kärsiville henkilöille. Suomalaiset voivat pelata rahapelejä ainoastaan Veikkauksen tarjoamilla sivustoilla, kuten Veikkaus.fi, eikä ulkomaisilla nettikasinoilla pelaaminen ole suositeltavaa tai laillista.

Haasteet ja ongelmat nettikasinoiden säätelyssä Suomessa

Nettikasinoiden lainsäädäntö ja säätely Suomessa ovat tiukasti valvottuja ja säänneltyjä. Suomessa toimivat nettikasinot on velvoitettu noudattamaan rahapelilainsäädäntöä, joka takaa pelaajien turvallisuuden ja reilun pelin. RAY (Raha-automaattiyhdistys) ja Veikkaus Oy ovat Suomen ainoat viralliset rahapelitoimijat, ja niiden toimintaa valvoo erillinen viranomainen, Aluehallintovirasto. Nämä viranomaiset myöntävät luvat nettikasinoiden toimintaan ja tarkistavat niiden toiminnan säännöllisesti. Lisäksi Suomessa on käytössä pelimonopoli, mikä tarkoittaa, että vain RAY ja Veikkaus saavat tarjota rahapelejä Suomessa.

Nettikasinoiden toimintaan liittyvät lait ja säädökset varmistavat, että pelaajat ovat suojassa huijauksilta ja riippuvuudelta. Suomessa on tiukat rajoitukset mainonnan suhteen, ja nettikasinot eivät saa kohdistaa mainontaa suoraan suomalaisille pelaajille. Lisäksi nettikasinot ovat velvoitettuja tarjoamaan vastuullisen pelaamisen työkaluja, kuten pelirajoituksia ja itsearviointitestin. Rahansiirtojen valvonta on myös tärkeä osa lainsäädäntöä, ja nettikasinoiden on noudatettava tiukkoja sääntöjä rahansiirtojen turvallisuuden varmistamiseksi. Kaiken kaikkiaan nettikasinoiden lainsäädäntö ja säätely Suomessa pyrkivät takaamaan pelaajien turvallisuuden ja varmistamaan, että rahapelitoiminta tapahtuu rehellisesti ja vastuullisesti.

Vertailu muihin Pohjoismaihin: Lainsäädäntö ja säätely nettikasinoalalla

Nettikasinoiden lainsäädäntö ja säätely Suomessa ovat tiukkoja ja tarkkoja. Suomessa rahapelitoiminta on valtion monopoli, ja Veikkaus Oy on ainoa virallinen rahapeliyhtiö maassa. Veikkauksen lisäksi Raha-automaattiyhdistys (RAY) ja Fintoto tarjoavat rahapelejä Suomessa. Näiden yhtiöiden lisäksi ulkomaiset nettikasinot eivät ole sallittuja Suomessa ilman asianmukaista lupaa.

Nettikasinoiden toiminta Suomessa on tiukasti säädeltyä, ja ulkomaiset peliyhtiöt eivät voi tarjota palvelujaan suomalaisille pelaajille ilman asianmukaista lisenssiä. Suomalaiset pelaajat voivat kuitenkin pelata ulkomaisilla nettikasinoilla, jotka ovat hankkineet EU- tai ETA-maassa myönnetyn lisenssin. Lisäksi Suomessa on käynnissä keskusteluja uuden rahapelilain luomisesta, joka mahdollistaisi myös ulkomaisille peliyhtiöille lisenssin hankkimisen Suomessa. Tämä voisi avata uusia mahdollisuuksia suomalaisille pelaajille ja tuoda lisää vaihtoehtoja nettikasinoiden pelaamiseen.

Mahdolliset tulevaisuuden muutokset nettikasinoiden lainsäädännössä ja säätelyssä Suomessa

Nettikasinoiden lainsäädäntö ja säätely Suomessa ovat tärkeitä osia vastuullisen pelaamisen varmistamisessa. Suomi on yksi harvoista maista, jossa rahapelitoimintaa säännellään tiukasti ja valvotaan aktiivisesti. Tämä varmistaa, että pelaajat voivat nauttia turvallisesta peliympäristöstä.

Valtion omistama Veikkaus Oy on Suomen ainoa laillinen rahapeliyhtiö. Sen lisäksi, että se tarjoaa perinteisiä rahapelejä, kuten lottoa ja vedonlyöntiä, Veikkaus myös ylläpitää nettikasinoa. Nettikasinon toiminta perustuu tarkasti määriteltyihin sääntöihin ja rajoituksiin, jotka on asetettu suomalaisten pelaajien suojelemiseksi.

Nettikasinoiden lainsäädännössä Suomessa korostetaan vastuullista pelaamista ja peliongelmien ehkäisyä. Kaikki nettikasinot, jotka haluavat toimia Suomessa, joutuvat hakemaan lisenssiä ja noudattamaan tiukkoja sääntöjä. Näihin sääntöihin kuuluu muun muassa ikärajoitusten valvonta, mainonnan rajoitukset ja pelaajien suojelu liialliselta pelaamiselta.

Suomalaisilla pelaajilla on myös mahdollisuus pelata ulkomaisilla nettikasinoilla, jotka eivät ole Suomen viranomaisten valvonnassa. Näillä kasinoilla on kuitenkin omat riskinsä, sillä niiden toiminta ei välttämättä täytä Suomen tiukkoja säädöksiä. Suosittelemme aina pelaajia tarkistamaan kasinon lisenssin ja luotettavuuden ennen pelaamisen aloittamista.

Yhteenvetona voidaan todeta, että nettikasinoiden lainsäädäntö ja säätely Suomessa ovat kehittyneet merkittävästi viime vuosien aikana. Vaikka alalla on edelleen joitain haasteita, kuten ulkomaisten operaattoreiden tarjoamat palvelut, Suomen viranomaiset ovat ottaneet käyttöön tiukat säännöt ja valvontamekanismit pelaajien turvallisuuden takaamiseksi. Lisäksi Veikkauksen yksinoikeus rahapelien tarjoamiseen on herättänyt keskustelua ja pohdintaa. Tulevaisuudessa on odotettavissa lisää muutoksia ja päivityksiä lainsäädäntöön, kun Suomi pyrkii vastaamaan digitaalisen pelialan kasvaviin haasteisiin. Pelaajien on tärkeää pysyä ajan tasalla lainsäädännön muutoksista ja valita luotettavia ja lisensoituja nettikasinoita nauttiakseen turvallisesta ja vastuullisesta pelaamiskokemuksesta.

  • Improved backend tables. We’ve rewritten our table’s code
    • This makes them load faster when they are full – especially the monitor run history ones which tend to fill up fast and then load slow
    • We used the time to add pagination, filters and search capabilities
  • Report results improvements
    • The results tab for specific agents are now easier to navigate
    • Warnings and errors are collected, aggregated and can be filtered based on their type
    • All collected file can now be viewed or downloaded in the same manner
  • Automatic screenshot on failure
    • Whenever a test fails, we try to take a screenshot of that last moment
    • This can be very useful for debugging and post mortem analysis of test results
  • Test import/export
    • We’ve added the ability to import and export tests
    • This got us into serializing our tests’ information as JSON objects – a characteristics we will be making use of in future versions
  • New webhook at the end of a test/monitor run. You can now call an external system with the result of a test or monitor
    • We’ve seen people use it to push our results into Splunk
    • They can generally be used as a good programmable alerting mechanism on top of the monitoring service
    • More on how to use the new webhooks
  • APIs
    • We’ve added RESTful APIs to our service, so you can now executre and retrieve test results programmatically
    • This is quite useful for continuous integration scenarios
    • Our API documentation is available online
  • More expectations on channels
    • We’ve added the ability to set expectations on channels also based on the total data, number of packets and round trip
    • Check out rtcSetTestExpectation for more information

We are also introducing audio MOS in limited beta – contact us if you’d like to try it out.